![]() ![]() "Self Control," for taming your barrel-kicking urges for ten consecutive digs."Foreign Objects in the Launch Bay", for kicking every last barrel in the Space Rig into the launch bay forcefield."Time Well Spent," for stuffing every barrel in the Space Rig into the drop pod."The A-Team," for stuffing a barrel into all four seats of the Drop Pod."Without A Paddle," for being the last dwarf standing, with no ammo, while a Dreadnought is active.Achievement Mockery: There are several hidden achievements awarded for doing particularly Dwarvish things.Scanners detect examples of the following tropes: If the revolver doesn't suit his needs, he can replace it with a burst-fire pistol or a hand-held coilgun instead. For more dakka-ing, he can unlock a heavy dual-barrel autocannon or a guided rocket launcher. ![]() His selection of grenades is second to none for sheer destructive potential Incendiary Grenades transform the cave into a raging firestorm, Cluster Grenades give the Satchel Charge a run for its money in massive destructive power, and Sticky Grenades can attach to mobile bugs, only to detonate right as they're in the middle of a swarm. His trusty zipline gun creates 2-way motorized ziplines that his entire team can use to cross pits or offer some vertical mobility. His team support abilities are his emergency dome shield generator, which recharges player shields and blocks both enemies and projectiles.
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